package com.ruoyi.system.domain;

import org.apache.commons.lang3.builder.ToStringBuilder;
import org.apache.commons.lang3.builder.ToStringStyle;
import com.ruoyi.common.annotation.Excel;
import com.ruoyi.common.core.domain.BaseEntity;

/**
 * 玩家装备对象 bs_equipmentplayer
 * 
 * @author ruoyi
 * @date 2025-08-16
 */
public class BsEquipmentplayer extends BaseEntity
{
    private static final long serialVersionUID = 1L;

    /** ID */
    private Long id;

    /** 预设装备ID */
    @Excel(name = "预设装备ID")
    private Long equipmentPresetsId;

    /** 玩家ID */
    @Excel(name = "玩家ID")
    private Long playerId;

    /** 名称 */
    @Excel(name = "名称")
    private String name;

    /** 图片 */
    @Excel(name = "图片")
    private String picture;

    /** 等级 */
    @Excel(name = "等级")
    private Long level;

    /** 部位 */
    @Excel(name = "部位")
    private Long type;

    /** 介绍 */
    @Excel(name = "介绍")
    private String lore;

    /** 效果 */
    @Excel(name = "效果")
    private String effect;

    /** 佩戴条件 */
    @Excel(name = "佩戴条件")
    private String wearingConditions;

    /** 佩戴条件值 */
    @Excel(name = "佩戴条件值")
    private Long conditionVaule;

    /** 宝石孔一 */
    @Excel(name = "宝石孔一")
    private Long gemstoneFirst;

    /** 宝石孔二 */
    @Excel(name = "宝石孔二")
    private Long gemstoneSecond;

    /** 宝石孔三 */
    @Excel(name = "宝石孔三")
    private Long gemstoneThird;

    /** 打造人id */
    @Excel(name = "打造人id")
    private Long producer;

    /** 兵力 */
    @Excel(name = "兵力")
    private Long troops;

    /** 精力 */
    @Excel(name = "精力")
    private Long energy;

    /** 防御力 */
    @Excel(name = "防御力")
    private Long defenseCapability;

    /** 攻击 */
    @Excel(name = "攻击")
    private Long attack;

    /** 速度 */
    @Excel(name = "速度")
    private Long speed;

    /** 命中率 */
    @Excel(name = "命中率")
    private Long hitRate;

    /** 暴击率 */
    @Excel(name = "暴击率")
    private Long criticalHitRate;

    /** 反击率 */
    @Excel(name = "反击率")
    private Long counterattackRate;

    /** 致命率 */
    @Excel(name = "致命率")
    private Long fatalityRate;

    /** 法暴率 */
    @Excel(name = "法暴率")
    private Long lawViolenceRate;

    /** 反震率 */
    @Excel(name = "反震率")
    private Long antiSeismicRate;

    /** 闪避率 */
    @Excel(name = "闪避率")
    private Long dodgeChance;

    /** 抗物理 */
    @Excel(name = "抗物理")
    private Long antiPhysics;

    /** 抗玄击 */
    @Excel(name = "抗玄击")
    private Long antiXuanStrike;

    /** 抗封锁 */
    @Excel(name = "抗封锁")
    private Long antiBlocking;

    /** 抗扰乱 */
    @Excel(name = "抗扰乱")
    private Long antiDisturbance;

    /** 抗围困 */
    @Excel(name = "抗围困")
    private Long antiSiege;

    /** 抗风沙 */
    @Excel(name = "抗风沙")
    private Long antiWind;

    /** 抗妖火 */
    @Excel(name = "抗妖火")
    private Long antiFire;

    /** 抗毒术 */
    @Excel(name = "抗毒术")
    private Long antiToxic;

    /** 抗落雷 */
    @Excel(name = "抗落雷")
    private Long antiLightning;

    /** 价格 */
    @Excel(name = "价格")
    private Long price;

    public void setId(Long id) 
    {
        this.id = id;
    }

    public Long getId() 
    {
        return id;
    }

    public void setEquipmentPresetsId(Long equipmentPresetsId) 
    {
        this.equipmentPresetsId = equipmentPresetsId;
    }

    public Long getEquipmentPresetsId() 
    {
        return equipmentPresetsId;
    }

    public void setPlayerId(Long playerId) 
    {
        this.playerId = playerId;
    }

    public Long getPlayerId() 
    {
        return playerId;
    }

    public void setName(String name) 
    {
        this.name = name;
    }

    public String getName() 
    {
        return name;
    }

    public void setPicture(String picture) 
    {
        this.picture = picture;
    }

    public String getPicture() 
    {
        return picture;
    }

    public void setLevel(Long level) 
    {
        this.level = level;
    }

    public Long getLevel() 
    {
        return level;
    }

    public void setType(Long type) 
    {
        this.type = type;
    }

    public Long getType() 
    {
        return type;
    }

    public void setLore(String lore) 
    {
        this.lore = lore;
    }

    public String getLore() 
    {
        return lore;
    }

    public void setEffect(String effect) 
    {
        this.effect = effect;
    }

    public String getEffect() 
    {
        return effect;
    }

    public void setWearingConditions(String wearingConditions) 
    {
        this.wearingConditions = wearingConditions;
    }

    public String getWearingConditions() 
    {
        return wearingConditions;
    }

    public void setConditionVaule(Long conditionVaule) 
    {
        this.conditionVaule = conditionVaule;
    }

    public Long getConditionVaule() 
    {
        return conditionVaule;
    }

    public void setGemstoneFirst(Long gemstoneFirst) 
    {
        this.gemstoneFirst = gemstoneFirst;
    }

    public Long getGemstoneFirst() 
    {
        return gemstoneFirst;
    }

    public void setGemstoneSecond(Long gemstoneSecond) 
    {
        this.gemstoneSecond = gemstoneSecond;
    }

    public Long getGemstoneSecond() 
    {
        return gemstoneSecond;
    }

    public void setGemstoneThird(Long gemstoneThird) 
    {
        this.gemstoneThird = gemstoneThird;
    }

    public Long getGemstoneThird() 
    {
        return gemstoneThird;
    }

    public void setProducer(Long producer) 
    {
        this.producer = producer;
    }

    public Long getProducer() 
    {
        return producer;
    }

    public void setTroops(Long troops) 
    {
        this.troops = troops;
    }

    public Long getTroops() 
    {
        return troops;
    }

    public void setEnergy(Long energy) 
    {
        this.energy = energy;
    }

    public Long getEnergy() 
    {
        return energy;
    }

    public void setDefenseCapability(Long defenseCapability) 
    {
        this.defenseCapability = defenseCapability;
    }

    public Long getDefenseCapability() 
    {
        return defenseCapability;
    }

    public void setAttack(Long attack) 
    {
        this.attack = attack;
    }

    public Long getAttack() 
    {
        return attack;
    }

    public void setSpeed(Long speed) 
    {
        this.speed = speed;
    }

    public Long getSpeed() 
    {
        return speed;
    }

    public void setHitRate(Long hitRate) 
    {
        this.hitRate = hitRate;
    }

    public Long getHitRate() 
    {
        return hitRate;
    }

    public void setCriticalHitRate(Long criticalHitRate) 
    {
        this.criticalHitRate = criticalHitRate;
    }

    public Long getCriticalHitRate() 
    {
        return criticalHitRate;
    }

    public void setCounterattackRate(Long counterattackRate) 
    {
        this.counterattackRate = counterattackRate;
    }

    public Long getCounterattackRate() 
    {
        return counterattackRate;
    }

    public void setFatalityRate(Long fatalityRate) 
    {
        this.fatalityRate = fatalityRate;
    }

    public Long getFatalityRate() 
    {
        return fatalityRate;
    }

    public void setLawViolenceRate(Long lawViolenceRate) 
    {
        this.lawViolenceRate = lawViolenceRate;
    }

    public Long getLawViolenceRate() 
    {
        return lawViolenceRate;
    }

    public void setAntiSeismicRate(Long antiSeismicRate) 
    {
        this.antiSeismicRate = antiSeismicRate;
    }

    public Long getAntiSeismicRate() 
    {
        return antiSeismicRate;
    }

    public void setDodgeChance(Long dodgeChance) 
    {
        this.dodgeChance = dodgeChance;
    }

    public Long getDodgeChance() 
    {
        return dodgeChance;
    }

    public void setAntiPhysics(Long antiPhysics) 
    {
        this.antiPhysics = antiPhysics;
    }

    public Long getAntiPhysics() 
    {
        return antiPhysics;
    }

    public void setAntiXuanStrike(Long antiXuanStrike) 
    {
        this.antiXuanStrike = antiXuanStrike;
    }

    public Long getAntiXuanStrike() 
    {
        return antiXuanStrike;
    }

    public void setAntiBlocking(Long antiBlocking) 
    {
        this.antiBlocking = antiBlocking;
    }

    public Long getAntiBlocking() 
    {
        return antiBlocking;
    }

    public void setAntiDisturbance(Long antiDisturbance) 
    {
        this.antiDisturbance = antiDisturbance;
    }

    public Long getAntiDisturbance() 
    {
        return antiDisturbance;
    }

    public void setAntiSiege(Long antiSiege) 
    {
        this.antiSiege = antiSiege;
    }

    public Long getAntiSiege() 
    {
        return antiSiege;
    }

    public void setAntiWind(Long antiWind) 
    {
        this.antiWind = antiWind;
    }

    public Long getAntiWind() 
    {
        return antiWind;
    }

    public void setAntiFire(Long antiFire) 
    {
        this.antiFire = antiFire;
    }

    public Long getAntiFire() 
    {
        return antiFire;
    }

    public void setAntiToxic(Long antiToxic) 
    {
        this.antiToxic = antiToxic;
    }

    public Long getAntiToxic() 
    {
        return antiToxic;
    }

    public void setAntiLightning(Long antiLightning) 
    {
        this.antiLightning = antiLightning;
    }

    public Long getAntiLightning() 
    {
        return antiLightning;
    }

    public void setPrice(Long price) 
    {
        this.price = price;
    }

    public Long getPrice() 
    {
        return price;
    }

    @Override
    public String toString() {
        return new ToStringBuilder(this,ToStringStyle.MULTI_LINE_STYLE)
            .append("id", getId())
            .append("equipmentPresetsId", getEquipmentPresetsId())
            .append("playerId", getPlayerId())
            .append("name", getName())
            .append("picture", getPicture())
            .append("level", getLevel())
            .append("type", getType())
            .append("lore", getLore())
            .append("effect", getEffect())
            .append("wearingConditions", getWearingConditions())
            .append("conditionVaule", getConditionVaule())
            .append("gemstoneFirst", getGemstoneFirst())
            .append("gemstoneSecond", getGemstoneSecond())
            .append("gemstoneThird", getGemstoneThird())
            .append("producer", getProducer())
            .append("troops", getTroops())
            .append("energy", getEnergy())
            .append("defenseCapability", getDefenseCapability())
            .append("attack", getAttack())
            .append("speed", getSpeed())
            .append("hitRate", getHitRate())
            .append("criticalHitRate", getCriticalHitRate())
            .append("counterattackRate", getCounterattackRate())
            .append("fatalityRate", getFatalityRate())
            .append("lawViolenceRate", getLawViolenceRate())
            .append("antiSeismicRate", getAntiSeismicRate())
            .append("dodgeChance", getDodgeChance())
            .append("antiPhysics", getAntiPhysics())
            .append("antiXuanStrike", getAntiXuanStrike())
            .append("antiBlocking", getAntiBlocking())
            .append("antiDisturbance", getAntiDisturbance())
            .append("antiSiege", getAntiSiege())
            .append("antiWind", getAntiWind())
            .append("antiFire", getAntiFire())
            .append("antiToxic", getAntiToxic())
            .append("antiLightning", getAntiLightning())
            .append("price", getPrice())
            .toString();
    }
}
